Today I improved frame rate detection using Scott Porter's Gamelib javascript library, modified by Brent Silby. Now it keeps constant number of frames on each device, I don't have to calibrate engine when I want test it on Nokia's, and i gained beautiful loading screen for introductory splash graphics. I will write something more about the library later.
I also fix few bugs, change sprites for that prepared by Kuba and start to think about particular missions. Unfortunately because of deadline getting closer every second, we decide to make only 2-3 different 'levels' with 5-6 missions each. It seems to be enough for 10-days-created game:). Last but not least for today - meet our survivors:
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