During last Thursday it was possible to send your entry to the
Mozilla GameOn 2010 Competition. There were more than 160 games submitted, but some of them was disqualified because of

using 'non open' technologies like flash or Unity. Finally, there are
124 chosen titles in the gallery. Checking almost every game I found couple of technologies, libraries, plugins, frameworks or engines I've never heard of before, or just forgot about. Some of them are worth describing in here. First of all I totally forgot about
HTML5 Boilerplate, an "
HTML/CSS/JS template for a fast, robust and future-proof site", used in
Snake game [MGO2010]. Another technically interesting entry was
Black Obelisk [MGO2010], written completely in
haXe, opensource programming language with ability to compile to Javascript, Flash, NekoVM bytecode, PHP, C++ and C# or Java in the near future.

Couple of games was written in Java with cross-compiled JavaScript presentation layer using
GWT, eg
SVG-EDU [MGO2010] or
Zulu [MGO2010]. Main reason people used Flash in their games was enabling sound effects (like
Sinuous [MGO2010], the winner of
10kApart). But
Wizard Wars [MGO2010] used
SoundManager2 to achieve same effect.
Mad Tanks TD [MGO2010], one of my personal favorites in the competition, uses
LESS, which "
extends CSS with variables, mixins, operations and nested rules". Looks cool! (both, the game and the compiler:) ). I was impressed with amount of WebGL based games. In
Red shooting Hood [MGO2010], made by
Tymon Zgaiński from Poland, member of polish gameDev community
Warsztat, I found
Sylvester, "
Vector and Matrix math for JavaScript". Open web implementation of simple and well known
Frogger [MGO2010] was compiled to Javascript & canvas using
Ristretto Mobile, "
a Web-based Compiler for Running Interactive Games and Simulations". My own entry,
OpenOdyssey [MGO2010]was made simultaneous with
Mibbu framework and is based on it. I'm not satisfied with the final result, but I will develop both after the competition. If I will find some free time during the weekend I will write few words about
OO &
Mibbu.
This game is very good, I was still in playing, the feeling is really from the user Angle.
ReplyDeleteI’ve been doing some HTML 5 experimentation of my own. What I’m working on is not a game, but it is a graphical HTML 5 web app that uses several tricks that may be of interest to game developers. It’s easier to show it in action than to tell you about it, so watch this video for a preview of Pencilbox and an explanation of how it works.
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I thought the mdn articles were really cool. Hopefully this will get me to actually finish a game some time.
ReplyDelete"Mozilla Game" is a block-based HTML5 game released under the GNU General Public License. It was developed as an educational software, to teach principles of programming. The game features 8 levels, each with 4 different problems to solve. At the end of each level, you will be awarded a certificate of achievement. I find a very good website for the salesforce entwicklung, If you need any help you can Visit.
ReplyDelete