It's already kind of tradition that September is HTML5 Gamedev month in Europe. Since 2011, when first onGameStart took place, we've hosted events for more than 900 game developers, designers as well as business and marketing teams. With more than 60 talks, 25 hours of workshops and 1200 liters of alcohol during the parties (so far), onGameStart is the most important web gaming event in the world. This year (September 18-20) we will try to push it even further.
We have just updated our website, and announced new speakers in our lineup. This year's edition is a unique opportunity to meet big names from the industry, like:- Mrdoob - creator of the most popular WebGL framework, THREEJS.
- Collin Hover - author of Kaiopua engine and our last website (onGameStartUS). If you never heard of him - check his talk from the last oGS.
- Rémi Papillié - from Ubisoft, will teach us about console game dev tricks that could be useful in WebGL games
- Ivan Popelyshev - creator of Bombermine, the game that was in Top10 of HTML5 games in 2012 on NetMag. He will share his secrets about developing MMO game with canvas & Websockets
- Jasmine Kent - formerly worked for Sega, author of Trigger Rally, a WebGL racing game
- Jan Krutisch - will make some noise with Web Audio API (finally!)
- Yuri Dobronravin - will teach us how to run our HTML5 games with native-like performance on Windows Phone and Android, like he did with his Cannons & Soldiers
- and others, check our agenda
If you still haven't decided if you want to attend, check videos from previous onGameStarts:
2011:
2012:
And all the talks in here: 2011, 2012+oGSUS.
For more details visit our site, Facebook, Twiter and Lanyrd. See you there!