During the weekend I went with my girlfriend to my countryside house. Anyway, I didn't want to waste my daily gamedeveloping time.
I created there simple snake game (days ago one of the most popular mobile game for Nokia cells) with isometric graphic. I modify sprites from one wikipedia graphic and use logic from my old Snake game.
Find VD SNAKE 3d on Facebook or simply try this link: http://apps.facebook.com/vd_snakeiso/. (My average result is 700points, what's yours:)?)
You can also become a fan of the game.
Monday, April 19, 2010
Monday, April 5, 2010
Eastern Compo 2010
It's almost tradition that during Eastern Holidays Warsztat members organize special edition of Compo (game developing competition, check). Randomly chosen topic of competition was "A game with particles-effect, Zombies, arrows and deadly spikes". Quite creative.
I tried to create Tower Defense Game with Zombies as creatures, particle-flame throwers and spike-guns as towers and arrows as obstacles. I use some old javascript particle effects and try even to build few fire-towers. Unfortunately JS and web browsers are not adapted to generate thousand of tiny objects. It worked fine with one tower, very bad with two of them, and with three haven't work at all. Because of that I decided that required 'particle effect' will be "Hell fire", shown on spawn place of Zombie creatures. The same situation was with spike/nail guns. So i change my mind and simply put spikes like arrows - on the ground as obstacles. It took me about 8 hours to design, code, prepare the graphics and test the game, so it is not finished at all.
Finally, except me, there was only one participant took part in Compo, so there was no results. If you are interested in my game, download it here: EasternCompo [290KB]
(Readme and gui are in polish, sorry).
I tried to create Tower Defense Game with Zombies as creatures, particle-flame throwers and spike-guns as towers and arrows as obstacles. I use some old javascript particle effects and try even to build few fire-towers. Unfortunately JS and web browsers are not adapted to generate thousand of tiny objects. It worked fine with one tower, very bad with two of them, and with three haven't work at all. Because of that I decided that required 'particle effect' will be "Hell fire", shown on spawn place of Zombie creatures. The same situation was with spike/nail guns. So i change my mind and simply put spikes like arrows - on the ground as obstacles. It took me about 8 hours to design, code, prepare the graphics and test the game, so it is not finished at all.
Finally, except me, there was only one participant took part in Compo, so there was no results. If you are interested in my game, download it here: EasternCompo [290KB]
(Readme and gui are in polish, sorry).
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